It's a pretty reasonable option then, using the power of the current-gen machines to run the game at higher resolutions and frame-rates than would be possible on the last-gen hardware. (And in fact, the same is true for the PS4 edition running on a PS5 system.) On Series X, we get a dynamic 4K resolution this way, with drops to the mid-50s possible but a 60fps lock being achievable for the bulk of play. Here's the full tech review in video form, where even the PS5 version updated to patch 1.1 has significant frame-rate issues.įor Series X users, the original version of the game runs on the One X code-path with soft back-compat enhancements to let it run uncapped at 60fps. Thankfully, the original Outer Worlds - sans visual updates - is available on Game Pass on Xbox Series X, giving us a handy point of comparison. Secondly: which modes offer the best experience - between performance and cinematic modes - and finally, how far the visual upgrades go compared to the base game.īefore we get into the revamped Spacer's Choice Edition, it's worth highlighting how the original Outer Worlds release runs on a current-gen console today. Today then, between PS5, Series X and S we've looked at three major points of the Spacer's Choice Edition: firstly, how the consoles differ in their visuals and frame-rates. And this holds true as of the latest patch 1.1 on PS5 as well, sadly, where this iteration of the game still isn't one we can recommend. The experience on console - and PC - has been subject to a lot of negative feedback since its release, especially with regards to its performance. Sadly, despite the depth of the changes on offer, the overall experience is flawed with frame-rates struggling to hit 60fps, plus a questionable shift in its art direction. Four years on from the original release of The Outer Worlds, the Spacer's Choice Edition bundles up all of the game's DLC and comprehensively overhauled visuals for a $10 upgrade fee - with the idea being to take advantage of PS5, Series X and S.
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